Have you given up hope? (Image: Sony)
Monday’s inbox looks at the likelihood of Sony making another PlayStation Portable one day, while one player gets his mojo back with Dirt 5.
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I had Thursday and Friday off for some
‘s, so I was hoping to get lucky, as that’s when the next batch of UK PlayStation 5 would be available.
I kept updating the tiles, but to no avail, and by Friday night I was tired of playing this boring game. The exact point could be that a stock check revealed that Smyths now has a home delivery option that could be selected for the PlayStation 5, whereas previously it was disabled. This probably means that the site has prepared for the order. Home delivery is down again, probably a glitch.
I expect the delivery to be available very soon. But I can’t order one in nanoseconds before they sell out again. It’s nobody’s fault, but it always seems strange that some people do very well with a pandemic. Gaming is doing very well, digital entertainment in general is rightfully popular. The average price of a house in the UK has risen by €15,000 due to the stamp duty exemption and Elon Musk’s net worth has increased by $150 billion, making him the richest man in the world. I bet he has a PlayStation 5.
Hearing that Naughty Dog is working on a great new project makes me hope that their next game might not be The Last Of Us Part 3, because I don’t think they would have described it that way. I think it’s inevitable, but I’d like to see Naughty Dog broaden its horizons a bit and try to improve gameplay like it does in the battle scenes.
Don’t get me wrong, I’ve enjoyed all of their games, but I still feel like they could have been much better if they pushed the gameplay, which is basically the same whether it’s Uncharted or The Last Of Us. They have a seemingly unlimited budget, so I’d like to see them do something crazy and experimental for their next game. But I bet they don’t.
Instead, I imagine there will be another The Last Of Us where they try to buy back a totally unbearable ally and ruin Abby’s story because she wasn’t popular with the fans. Add to that a bunch of hidden parts that are fun but mostly the same, and I feel like I can already imagine the game without them doing it or me playing it.
I may be too negative, but Naughty Dog is one of the best promoters in the world, and investing their entire modern time in two franchises that play nearly identical games seems like a waste.
In Your Lane
Good report from David on Cyberpunk 2077. I can only repeat what he said: The game is so exciting. For me, the world is just waiting to be explored. I was often distracted by side missions or by the many alleys and streets I had to explore. I think the developers have done an incredible job of creating such an amazing world.
One final comment: I bought the game on the Xbox One, but I was lucky enough to get an Xbox Series S for Christmas, I couldn’t believe how different the game was. It’s much prettier and more fun, the city is more populated and doesn’t fall apart as much as on Xbox One.
The game should have been moved and released for the base consoles if it really worked better. But for those who have the next-gen (current?) console, I can’t recommend it enough. A great game.
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I’ve kind of been in a gaming rut lately, and I’m having a really hard time getting into new games, so I put Watch Dogs aside: Legion after only a few hours (sorry, I found it really boring), Assassin’s Creed Valhalla after 25 hours (again, I felt like I was being tortured), and while I enjoyed Immortal Fenyx Rising, I didn’t have the urge to play that I normally have with a new game (or console, to be honest, after the initial excitement of PlayStation 5 with Astro’s Playroom and Spider-Man): Miles Morales is slowly reducing my interest in my PlayStation 5).
I had Amazon gift cards that people had given me for my birthday, so I decided to take Dirt 5 extra to give me a break from the open third person worlds, and it totally helped me get my mojo back. It’s such a great game, and I love the fact that it has abandoned pretty much every real rally concept to focus on being a great off-road arcade racer. It really is the most fun racing game I’ve had in years – it actually reminds me of Driveclub, which was one of the newest generation of racing games, if not my favorite!
It’s also fun to play with DualSense adaptive triggers – it’s probably the first game since Astro’s Playroom where I’ve noticed its use. I wish we had more arcade players. I remember many things from the days of the Xbox 360 generation, but these days they seem rare.
Riccandrolla (PSN ID)
I was one of the lucky ones to give my son a PlayStation 5 (paid for on eBay) for Christmas. Controlled to detect the optional DualSense controller.
It was great until this week (the tests are a revelation). However, we noticed that one of the controllers developed a drift on the two analog runs. It starts out good, but it gets worse after a few hours of play. It’s worse than the drift on the switch (which we had and fixed) and it affects both sticks. The firmware was updated and we rebooted the controller several times.
I was wondering if this is a common problem and if other readers have encountered it? It’s almost pointless to contact Sony now, so we’re stuck for a while. Do you have any suggestions?
I agree with your recent article on why Sony should make another PlayStation handheld console.
There is something I want to point out in the declining home console market: The fact is that people have been using their smartphones for a decade or more. Before the late 2000s, whenever I wanted to send an email, check my social accounts, or chat online, I used a computer, whether it was a desktop or a laptop, but it was always a computer.
But with a smartphone, we can do all these things on the go. That certainly doesn’t make it easier, but it does make them faster. I mean most PC versions of the services have more features, but the mobile phone is always there and ready.
You can’t fight a mobile device by relying solely on old school systems. Living room consoles? They were popular because they were cheaper than decent, faster PCs: Grab a controller, press a button, start playing, lie on the couch, go eat something.
Mobile phones are now cheaper and faster. Mobility is what consoles were in the 1980s and 1990s. The existence of purely stationary devices would have led to a fate similar to that of the Amiga.
A portable console, not just for playing games, but with social media applications, a decent browser, a media player, a music player – something that doesn’t require me to drop the console to reach my phone.
Sony has smartphones. Sony has home consoles. Sony had handheld computers. I don’t know why they can’t.
GC : The home console market is not in decline. Not popular for portable consoles, it was largely independent of the growth of smartphones – because the experience is so different.
S for Scott
I agree with Grackle, Leon Kennedy is the best hero in the RE series.
As for the villain, even though he was only there for a small portion of the game, Ramon Salazar from Resident Evil is the best for me. He was like a wicked country character from Macaulay Culkin with shiny lines. Too bad they killed him.
GC : We are shocked and dismayed that you have forgotten his middle name.
Read more: Game Inbox
I’ve been reading more articles lately about game size, with the opinion that it’s bad if some games are too big/exploding. Personally, I don’t think so.
Many people like big games and in most cases the bigger the better, especially as games have become more expensive, not everyone can afford to buy new games on a whim. Even games like Assassin’s Creed wouldn’t be the same without this scope, they have always been built on this foundation and there is a cult following for these games.
In games like Cyberpunk 2077, Assassin’s Creed and Zelda, you don’t have to accomplish all the goals to enjoy the game, it’s up to the player to decide.
I think the opinion about long or important games is bad and counterproductive, it contributes to them not being made in the first place. If you find the game boring, you may be playing the wrong game.
As far as microtransactions go, it’s hard to lump Ubisoft and EA together. Ubisoft provides boosters and cosmetics for the user’s enjoyment, they do not interfere with the natural progression of the game. As far as EA is concerned, more microtransactions are being passed off as pay-per-play mechanisms. It’s becoming more and more obvious in every game, the FIFA Ultimate Team Map Packs are the worst of all.
Keep up the good work.
GC : It is suspected that the recent Assassin’s Creeds are the subject of an advertising campaign to specifically encourage the purchase of XP boosters, which is perhaps the worst example of the use of microtransactions, as it inevitably affects the design of the game.
If Microsoft releases Fallout 5 in a few years, does that mean it won’t be full of bugs and spiders? I bet of all the companies Bethesda was the most concerned about what happened to CD Projekt and Cyberpunk 2077.
I wonder what the chances are that Cal Kestis will run for the Mandalorians now? Probably pretty high, considering the actor’s voice. He probably hoped they wouldn’t kill him first at the games!
Hot Topic inbox was suggested by Gannet reader, who wonders what is the most annoying cliché in games?
Clichés can range from game mechanics (forced stealth missions) to game design (climbing a radio tower), characters and plot points (amnesia in Japanese RPGs) and anything else that bothers you, from marketing to voice play.
Is the problem that the concept is overused, or that you didn’t like it much at first? What’s the cliché that you secretly like and whose hope never goes away?
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MORE: Weekend hot topic, part 1 : Your most played video games
MORE: Weekend hot topic, part 2: Your most played video games
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