Two new fighters have been added to the game in UFC 4 : Jiri Prochazka and Conor McGregor’s version of Legacy from UFC 178. UFC 178 featured a lightweight fight between McGregor and Dustin Poirier, where McGregor won the Night Performance title by defeating the other fighter after 1:46 in the first round. Both fighters will have a rematch this weekend at UFC 257, so the timing should be perfect for McGregor fans! These two fighters are part of the UFC 4 version 7.0 update, which is currently online in both versions of the game. Below are the full notes from the experts.

Important updates

  • Addition of 2 new fighters:
    1. Conor McGregor added to CFU 178’s featherweight roster
    2. Lightweight Jiri Prochazka
  • Jessica Andrade has been added to the flyweight and bantamweight divisions.
  • Andre Bishop and Isaac Frost unlocked in the…
  • In Quick Fight online mode, the selection of the game’s location is now given priority.
  • Problems in scaling CAF types of fixed events and tournaments and inconsistencies between the rankings and the IA

Gameplay updates

  • Added spawning for all fighters.
  • Added a new series of animated rack locks and polished the old series.
  • Fixed a bug with the display of attribute information for different archetypes.
  • Increased penalty for rapid movement of the attacker in the submission of members.
  • Fixed a bug where the walk on one side (outside) could follow the walk on the other side (outside).
  • Recovery from modified endurance is slower when endurance is high.
  • Impact endurance is in between these two weight ranges.
    • Reduces costs for heavy divisions and increases them for light divisions, with very little change in the middle divisions, like light divisions. Even with the heaviest and lightest equipment, this setting was low.
  • A 10% reduction in permanent personal injury.
  • Reduces block damage by 15%.
  • Bleeding in the head is reduced by 20 to 10%.
  • Single and low one-off commitments now require a 30% sustainability benefit.
    • A try without such an advantage will result in the end of the game in favor of the defender.
  • Fixed an issue where views were completing before the end of the step and strings were triggered at some point.
  • Reduces head and body damage caused by back knees by less than 20% in neck fights, Muay Thai and single combat.
    • Damage to the knees from the head remains just above the elbows. The slower lead knees retained their pre-damage.
  • Knee bleeds with a clamp have decreased.
    • Since it’s not possible to dodge, blocking at the right height is the best defense, so we improved the blocking a bit. You can still do a lot of damage to a block if the number of blocks is low.
  • The head is pushed back by the dominant back.
    • This is the entry for the Bulldog throttle and rear seat transition added in the previous patch. The starting animation was too fast, so it could be rigged. We slowed down the start animation considerably, but we didn’t change the error windows, so only the duds were affected.
  • Clarification of the first animation of the transition from retroactivity to full protection
    • In the past, the animation was too hard to read because it took a long time for the shoulders to move. The shoulders should now start to move, making it possible to reactively reject against this movement, even if the rejection window does not change.
  • Increased denial window for the hip joint due to the Muay Thai collar and clincher.
    • Keep in mind that this increase affects the amount of time the defender has to fight. Probably the hardest thing for the defender to do is not to press the high block when the scrum begins, because that would prevent the scrum from starting.
  • The running cost for ground crossing endurance has been increased by 50%.
  • Reduction of resistance to headaches between passes.
  • The endurance of the launcher is significantly reduced.
  • An intruder can now cancel his entry by pressing R1 and L1 simultaneously (LB+RB on Xbox).
  • Increased effect of the protection level display
  • Adjusting the feed rate
  • The damage from the Krestifik strike has been reduced by 25%.
  • Reduction in the incidence of leg disease on the TKO.
  • Reduce the effect of cardio attributes on the onset of endurance.
  • Creating a more dynamic endurance threshold for footwork, based on footwork and foot health
  • Raising the back strap requires perseverance.
  • Made a special backward bend of the legs to reduce the damage to the legs instead of increasing it.
  • It is designed so that the defender can break free immediately after a scrum with Osoto Gary, unless the attacker has a 30 percent advantage in terms of stamina.
  • Limit the use of a muscle modifier following the same rules as in PDU 3.
    • It is only possible to stand up and free the seats from dispersion.
  • A custom trend chaser for AI.
  • Inversions and hand traps are made to mop up the advantage of the catch.
    • Until now, the advantage of the gripper in entering a new position was not obvious when turning and falling hands. In the old days, a dominant fighter could have a lot of GA in his favor and keep him in a new position after being turned, e.g. B. from the side saddle hold to side control. Now, the U-turns and handfalls allow GA to release and give a small sum to the fighter who made the U-turn (successful failure).
  • The reduced frequency with which the AI moves up and down with the strikes.
  • Fixed a bug in the AI teardown feints, reducing the actual number of teardown feints.
  • The ability for AI to perform Imanari roles has been added.

Crossover Updates

Alex Perez.

  • Addition of a housing for the level 2 main switch
  • Round bodywork front and rear Level 2 to Level 3
  • Updating the AI to use Cerrones

Anthony Pettis

  • Addition of a level 3 lead axe
  • Return from uppercut level 2 to level 3
  • Back hook Level 2 to Level 3
  • Backpedal with the heel 2 at step 4.

Brandon Moreno.

  • Return from uppercut level 2 to level 3
  • Box combinations level 3-4
  • Level 2 – 3 of the sting
  • Transverse level 2 – 3
  • Body level 1 to 2
  • Guidance hook level 3 – 4
  • Body guidance hook from level 2 to level 3
  • Back hook Level 2 to Level 3
  • Return from uppercut level 2 to level 3
  • Rear round head Level 2 to Level 3
  • Level 2 to Level 3 Transfer of inventories
  • Level 2 – 4 at the back

Bruce Lee

  • Extra question mark level 3
  • Adding a level 3 backwards question mark
  • Added level 2 for frontal impacts
  • There was a three. Adding a back heel rotation step.

Karl Oliveira

  • Superman Level 1 Elbow Added from Behind
  • Supply pipe 6 to 12 bends Level 3
  • Adding a power level 2 on one leg
  • Extra power biped from level 2
  • Addition of a level 2 rear chop turn.
  • Level 2 added for lead tornadoes
  • A return kick to the head added in level 1
  • BJJ Level 4 – 5
  • Wrestling level 1-2
  • Leg supports level 1 – 2
  • Box combinations level 3-4
  • Level 2 – 3 of the sting
  • Transverse level 3 – 4
  • Lateral lead shot to the leg Level 1 – Level 2
  • Lateral impact on the body of the line from level 1 to level 2
  • Lateral head impact from level 1 to level 2
  • Chapter of Roundhouse Tier 1 to Tier 2
  • Rear round head Level 2 to Level 3
  • Turntable for lead bodies level 1 – 2
  • Rear round body level 2 to level 3
  • Rear forward step from level 2 to level 3
  • Bribery Control Level 1 – Level 2
  • Single leg backwards from level 1 to level 2
  • Rear double leg Level 1 to Level 3
  • Hindfoot footballer level 2 to level 3

Chris Weidman

  • Guillotine display from level 2 to level 4

Colby Covington.

  • Level 4-5 Wrestling

Cory Sandhagen.

  • Spinning Backfist Level 3 added
  • Adding the side headbutt of level 2
  • Adding the duck in puck slices Level 2
  • Lateral lead shot to the leg Level 1 – Level 2
  • Roundhouse Chapter Level 2 to Level 3
  • Rear round head Level 2 to Level 3

Dan Henderson

  • Added fist rotation mechanism level 2

Davson Figueredo.

  • Adding a level 2 head for back stitches
  • Added level 2 for frontal impacts
  • Add Superman Rear Elbow Level 2
  • Addition of a double flying knee with lead level 2
  • Box combinations level 3-4
  • Battle Get the highest level from level 1 to level 3.
  • Level 2 – 3 of the sting
  • Lead uppercut organ from level 2 to level 3
  • Rear body hook level 3 to level 4
  • Chapter of Roundhouse Tier 1 to Tier 2
  • Rear round head Level 2 to Level 3
  • Turntable of the guide body level 1 – 3
  • Rear round body Level 2 to Level 4
  • Lead Kick Level 1 to Level 2
  • Hindfoot footballer level 2 to level 3

Jared Connor.

  • Lead Kick Level 2 to Level 3
  • Hindfoot footballer level 3 to level 4

Jairzinho Rosenstruyk

  • Addition of phase 2 output and rear bend

John Jones

  • Flying knees in the lead Level 2 – Level 3

Jose Aldo

  • Box combinations level 3-4
  • Straight body Level 3 – 4
  • Rear body hook level 3 to level 4

Justin Gaethje.

  • Rear duck round level 3

Kevin Gastelum.

  • Guidance hook level 3 – 4

Louis Smolka.

  • Hindfoot footballer level 2 to level 3
  • Rear round body Level 2 to Level 4

Max Holloway.

  • Rear round head Level 2 to Level 3
  • A guide to smooth running at level 2 – 3

Stephen Thompson

  • Addition of phase 2 output and rear bend
  • Box combinations level 2 – 3

Tesia Torres.

  • Spinning Backfist Level 3 added
  • Guide and back hook level 2 – level 3

Tim Means.

T.J. Dillashaw.

  • Addition of phase 2 output and rear bend
  • Guillotine display from level 2 to level 3

Tony Ferguson.

  • Extra punch on level 2

Uriah Hall

  • Adding a hook to the heel of Stack Guard level 1
  • Addition of level 1 legcoils
  • Slanting kick back added to level 2 legs
  • Addition of the duck in slices level 2
  • Volume level 2 added
  • Addition of a housing for the level 2 main switch
  • Addition of a lead flying knee level 3
  • Rear round head Level 2 to Level 3
  • A guide to smooth running at level 2 – 3

Yair Rodriguez

  • The lead hook has been added to level 2.
  • One answer to the question Mark Punch Level 2 added
  • Addition of a housing for the level 2 main switch

Zabit Magomedzharipov

  • Main section of the roundabout, from level 2 to level 3
  • Rear round head Level 2 to Level 3
  • A guide to smooth running at level 2 – 3
  • Rear round body level 2 to level 3

All in all, this update promises to be exciting, with many important changes for the fighters in the game! In Legacy, Conor McGregor received an overall rating of four and a half stars, three and a half stars for grappling hooks, five stars for strikes and four and a half stars for health. Jiri Prochazka has an overall rating of four stars, with three and a half for grappling, four and a half for strikes and four and a half for health.

McGregor fans looking for even more content will also find new features based on some of the fighter’s most iconic quotes. The king has returned and I want to apologize to those who are not wearing shirts and shorts.

UFC 4 is now available for the PlayStation 4 and Xbox One. You can read all our previous reports on the game here.

Are you looking forward to the rematch between McGregor and Poirier this weekend? What do you think of McGregor’s version of Legacy? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about all things gaming!

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